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Doraemon World
    เมื่อเจ้าแมวหุ่นยนต์ ตัวกลมๆ สีฟ้าๆ ที่ชื่อ โดราเอม่อน ได้ถือกำเนิดขึ้น โลกนี้ก็ไม่มีวันเหมือนเดิมอีกต่อไป โลกแห่งความฝันได้เข้าสู่โลกแห่งความจริงจากจินตนาการอันแสนมหัศจรรย์ของนักเขียนการ์ตูนอัจฉริยะ นาม ฟูจิโมโตะฮิโรชิ โลกที่เต็มเปี่ยมไปด้วย ความรัก มิตรภาพ ความสนุกสนาน ความตื่นเต้นอัศจรรย์ใจยามเมื่อโดราเอม่อนหยิบของวิเศษออกมาชิ้นแล้วชิ้นเล่า โลกที่ให้ความสุขกับทุกคน….ขอเชิญก้าวเท้าเข้ามา ยินดีต้อนรับเข้าสู่ Doraemon World…. โลกที่มีโดราเอม่อนตลอดกาล
    ข่าวประชาสัมพันธ์
ชุดของสะสม "โดรายากิของฉัน" จาก KFC 15/4/2550 11:53:30
สยามโดร่าในรอบ 1 ปี!!! ผ่านสื่อต่างๆ 8/4/2550 12:57:50
เข้าเวบง่ายๆ ด้วยชื่อไทย "โดเรมอน" ก็สามารถเข้าเวบได้ทันที 28/2/2550 14:45:10
Happy New Year 2007 2/1/2550 8:48:22
 
    Doraemon Informations
ปฏิทินโดราเอม่อน 2007 แบบทำเอง เม.ย. - มิ.ย. 7/4/2550 12:03:19
เพลงเปิดตัวโดราเอมอนแบบใหม่ 18/3/2550 14:19:26
ปฏิทินโดราเอม่อน 2007 แบบทำเอง 5/2/2550 10:45:07
ต้นตระกูลโนบิตะ และผองเพื่อน 8/12/2549 15:50:10
 
    หัวข้อสนทนาล่าสุดใน Siamdora Webboard   ตั้งกระทู้
มีใครรู้เรื่องหมาบ้าง [chocochan] 13/10/2551 12:07:45 
ห้องแจกดิสเพลย์โดรามหาสาร [tiummy] 13/10/2551 10:13:37 
แจกภาพครับ [max347] 7/10/2551 13:23:15
ทำนายว่าคุณมีเสน่ห์อ่ะเปล่า [mimozawOw] 9/10/2551 9:23:54
สวัสดีทุกคน [my202207] 10/10/2551 10:33:10
ประกวดภาพดุ๊กดิ๊กอะไรก้อได้ [nineatiya] 1/10/2551 13:35:24
ประวัติโดเรมอน [tung123] 10/6/2550 19:23:11
แนะนำตัวครับ [five] 28/9/2551 15:42:24
ชาว สยามโดรา มาดูรูปโดราเอมอนกาน ^^ [doramon33] 9/10/2551 14:57:33
โปสเตอร์โดราเอมอนล่าสุดตะลุยแดนปีศา.. [pipedog] 9/10/2551 11:14:44
ดูกระทู้ทั้งหมด...........
 
Doraemon Music Station    ( เพิ่ม Doraemon 2008 )
    ท่านผู้โดยสารโปรดทราบ ขณะนี้รถด่วนอวกาศได้พาท่านมาถีง สถานีดนตรี ชานชาลาโดราเอม่อน เป็นที่เรียบร้อยแล้ว ขอเชิญพักผ่อนกันตามอัธยาศัย เลือกฟังเพลงจากโลกแห่งโดราเอม่อนกันได้เลยครับ 
SiamDora Chat Room
    ขอเชิญแฟนคลับโดราเอม่อนทั้งหลาย พูดคุยกันได้ที่ห้องสนทนาแห่งนี้ จะทักทาย แลกเปลี่ยนความคิดเห็น หรือความรู้ เรื่องโดราเอม่อน ก็เชิญเข้ามาได้เลย
Doraemon Games
    เกมส์สนุกๆสุดน่ารัก ของเหล่าตัวละครในโดราเอม่อน คุณพร้อมแล้วหรือยัง ? ถ้าพร้อมก็ลุยเลย!
    Flash Games
โดเรมอนเข้าครัว
โบว์ลิ่ง
เปิดไพ่จับคู่ตอนไดโนเสาร์
 
Doraemon Wallpapers  
    มาเปลี่ยนหน้าตาของเดสทอปของคอมพิวเตอร์ให้เป็นโดเรมอนกันดีกว่าครับ มีรูปม่อนทะยอยมาให้เลือกมากมาย ให้โดเรมอนไปเด่นบนคอมพิวเตอร์คุณ เพื่อเราจะได้จดจำม่อนได้ตลอดกาล 
   Doraemon Wallpapers
Doraemon Painting
    มุมนี้ วัดฝีมือกันทางศิลปะ น้องๆที่อยากจะระบายสีตัวโดราเอม่อน เพียงแค่เลือกรูปม่อนที่อยากระบายตามใจชอบ น้องๆ สามารถระบายสีออนไลน์ได้บนเวบ หรือดาวน์โหลดรูปแล้วสั่งพิมพ์ผ่านเครื่องปรินเตอร์ เท่านี้น้องๆก็จะได้ตัวม่อนไปละเลง ฝึกฝีมือการระบายสีกันได้แล้วละครับ ทำสวยๆ ละ ไม่งั้นม่อนไม่ยอมด้วย 
ภาพ วาด ระบายสีจากเพื่อนๆ    
   Doraemon Painting
ระบายสีออนไลน์ ดาวน์โหลดรูป
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Development Known during development as Xenon, Xbox 2, Xbox FS,[6] Xbox Next, or NextBox, the Xbox 360 was conceived in early 2003.[7] In February 2003, planning for the Xenon software platform began, and was headed by Microsoft vice president J Allard.[7] That month, Microsoft held an event for 400 developers in Bellevue, Washington, to recruit support for the system.[7] Also that month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal which was publicly announced two days later.[8] The following month, IBM agreed to he console.[7] Before the launch of the Xbox 360, several alpha development kits were spotted using Apple's Power Mac G5 hardware. This was due to the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would eventually run under IBM's Xenon processor.The Xbox 360 has suffered from above average technical issues[9], which has resulted in Microsoft extending the warranty to three years for "general hardware failures".[10] Launch Main article: Xbox 360 launch The Xbox 360 was released on November 22, 2005, in the United States and Canada; December 2, 2005, in Europe and December 10, 2005, in Japan. It was later launched in Malaysia, Mexico, Colombia, South Korea, Hong Kong, Singapore, Taiwan, Australia, New Zealand, South Africa, Chile, India, Brazil, Poland, Czech Republic, and Russia. Microsoft has additionally announced official launches in: Hungary, Slovakia,[11] and the Philippines.[12] In its first year on the market, the system launched in 36 countries, more countries than any console has launched in a single year.[13] Due to its early launch, the Xbox 360 had a one-year lead on both of its competitors, Sony's PlayStation 3 and Nintendo's Wii. Retail configurations The Xbox 360 is available in three standard variants; the "Xbox 360 Arcade", the "Xbox 360 Premium", and the "Xbox 360 Elite".[14] A discontinued SKU, the "Xbox 360 Core", was replaced by the "Xbox 360 Arcade" in October 2007.[15] At launch, the Xbox 360 was available in two configurations: the "Xbox 360 Premium" package, priced at US$399, and the "Xbox 360 Core", priced at US$299. The original shipment of the Premium version included a cut-down version of the Media Remote, but this was removed from later shipments. The Elite package was launched later at US$479, and the "Xbox 360 Arcade" replaced the "Xbox 360 Core" in October 2007 at US$279. The Xbox 360 Core[16] was an entry level Xbox 360 priced at US$279.99. The "Core" is no longer being sold, being replaced by the Xbox 360 Arcade.[14] It was not originally available in Japan, but was later released on November 2, 2006.[17] The Core system comes bundled with composite video cables, capable of only SDTV resolutions, but newer models with lot number 0728 or greater have an HDMI 1.2 output. The Core may output HD signals up to 1080p when connected to separately sold HDMI, Component, or VGA cables. It may also utilize a separately sold 20 or 120 GB hard drive. Unlike all other SKUs, it shipped with a wired version of the Xbox 360 controller, instead of the wireless version found in other SKUs. Xbox 360 ArcadeThe Xbox 360 Arcade,[18] priced at US$279.99,[19] is the replacement for the "Xbox 360 Core".[20] It was publicly revealed (though it was available in stores far earlier)[18] by Microsoft's president of Entertainment Devices division Robbie Bach to the Financial Times on October 18, 2007,[19] and officially announced on October 22, 2007.[15] It includes a wireless controller, 256 MB memory unit, composite AV cable, HDMI 1.2 output, and 5 Xbox Live Arcade titles.[21] The consoles, identified by packaging labeled "Go Play!", are bundled with Boom Boom Rocket, Feeding Frenzy, Luxor 2, Pac-Man Championship Edition, and Uno on a single disk, which also includes a "Welcome Video" and several game trailers/demos.[22] The Xbox 360, commonly called the Premium or Pro, priced at US$349.99, includes all the features of the Xbox 360 Core and includes a hybrid composite and component cable with optional optical out instead of a composite cable. The Xbox 360 also includes a detachable 20 GB Hard Disc Drive to store downloaded content, provide compatibility with original Xbox games, and store game data. The included hard drive comes with game demos, video clips and a free Live Arcade game, Hexic HD. In July 2007, this version of the Xbox 360 began appearing with the Zephyr motherboard (the motherboard used in the Elite) which features HDMI 1.2 output and an improved GPU heatsink. Although the Premium package does include an HDMI 1.2 output, it does not come with HDMI 1.2 cables.[23][24] Starting at the end of September, the newest systems were shipped with the new "Falcon" motherboard. This motherboard includes the new 65-nm CPUs, making them quieter and cooler than the older systems.[25] Holiday 2007 consoles, with packaging labeled "Go Big", were bundled with Ultimate Alliance and Forza Motorsport 2.[26] This bundle has since then been discontinued.[14] The Xbox 360 Elite is the fourth and most expensive variation of the console. It is priced at US$449.99 and includes a 120GB hard drive and a matte black finish. The Elite retail package also includes an HDMI 1.2 cable and a controller and headset that match the system's black finish.[27] The initial release price was US$479.99,[28] C$549.99,[28] ?299.99, and AU$729.95. The Elite was released in Europe on August 24, 2007, and Australia on August 30, 2007. Holiday 2007 consoles, with packaging labeled "Go Big", were bundled with Ultimate Alliance and Forza Motorsport 2.[26] This bundle has since then been discontinued.[14] Early Elite models shipped using the Zephyr motherboard, though newer models now use the Falcon 65nm chipset instead. These Elites (and other Xbox 360 models using the Falcon) can be identified from earlier versions by a re-designed power connector and a power supply that runs at 175w. The motherboard layout is also different. Special editions On a few occasions, Microsoft has produced special editions of the console, usually to coincide with the release of a major product. These special editions are typically custom-colored Xbox 360 models, and are produced in limited numbers. At the E3 2007 press conference, Microsoft announced the Halo 3 Special Edition of the console, released September 16, 2007. It sports a Halo 3 theme on the console, wired headset, and wireless controller. Other than the unique "Spartan green and gold"[31] color scheme, exclusive dashboard theme and downloads, and a HDMI port, its features are identical to that of the Premium system.[32]. It is priced at US$399.99 and ?279.99 (the original price of the Xbox 360 Premium).[33] To promote The Simpsons Movie, Microsoft created a specially-designed, yellow Xbox 360 console.[34] This configuration is based on the Xbox 360 Premium package, with the only difference being the color scheme of the Xbox 360 console and wireless controller. The consoles were to be given out to winners of drawings taking place between July 18, 2007 and July 27, 2007, in which a name was randomly drawn each day in the "10 Days and 10 Chances to Win" sweepstakes.[35] This edition is limited, as 10 consoles were produced.[35] Software Dashboard The Xbox 360 dashboard. Showing the new five bladesSee also: Xbox 360 System Software The Xbox 360's graphical user interface GUI is the Xbox 360 Dashboard; a tabbed interface that features five "Blades" (formerly four blades), and was designed by AKQA. It can be launched automatically when the console boots up without a disc, or when the disc tray is ejected. However, the user may choose to launch a game automatically if a disc is inserted. A simplified version of it can also be accessed at any time via the Xbox Guide button on the gamepad. This simplified version shows the user's gamercard, Xbox Live messages and friends list. It also allows for personal and music settings, in addition to voice or video chats, or returning to the primary Dashboard from the game. Since the console's release, Microsoft has released several updates for the Dashboard software. These updates have included adding new features to the console, enhancing Xbox Live functionality and multimedia playback cabilities, adding compatibility for new accessories, and fixing bugs in the software. The latest Dashboard update, revision 2.0.6690, was made available on April 19, 2008. Multimedia The Xbox 360 supports videos in .wmv-format, as well as high-definition .wmv-videos, H.264, MPEG-4, and PlaysForSure WMV videos. The Fall 2007 dashboard update added support for the playback of MPEG-4 ASP format videos.[37] The console can also display pictures and perform slideshows of photo collections with various transition effects, and supports audio playback, with music player controls accessible through the Xbox 360 Guide button. Users may play back their own music while playing games or using the dashboard, and can play music with an interactive visual synthesizer. Music, photos and videos can be played from standard USB mass storage devices, Xbox 360 proprietary storage devices (such as memory cards or Xbox 360 hard drives), and servers or computers with Windows Media Center or Windows XP with Service Pack 2 or higher within the local-area network in streaming mode.[38][39] This is possible with video files up to HD-resolution and with several codecs (MPEG-2, MPEG-4, WMV) and container formats (WMV, MOV, TS).[40] In the UK the Xbox 360 will be enabled to download and display BT Vision video content. [41] Microsoft XNA Main article: Microsoft XNA Microsoft XNA is a set of tools and technologies that includes XNA Studio, which provides versions of key production tools such as asset management, defect tracking, project automation, and work lists. These tools are designed to work together to automate common development tasks and present interfaces tailored to the different functions within the team. Microsoft XNA also includes other components such as the XNA Framework and XNA Build. Anyone can develop a game using XNA Game Studio Express, an IDE for homebrew developers. Currently at version 2.0[42]. Originally XNA was released in beta form on August 30, 2006. A second, near feature complete beta version was released on November 1, 2006.[43] The final feature complete version, 1.0, was released on December 11, 2006.[44] For a US$99/GB?65 yearly subscription fee users can join a "creators club" which lets them transport code onto their 360 and share their content with others. In the UK, there is also a 4 month subscription to the "Creators [sic] Club" which costs ?30 GBP. Backward compatibility Main article: List of Xbox games compatible with Xbox 360 Backward compatibility on the Xbox 360 is achieved through software emulation of the original Xbox. Emulated games are rendered in 720p, 1080i, or 1080p HD resolution with anti-aliasing enabled rather than the Xbox standard of 480p[45] (anti-aliasing is also applied when the output resolution is 480p.) However there are also games that do not perform well in emulation; these often exhibit a lower framerate on the Xbox 360,[46] as well as various sound bugs and occasional gameplay glitches. A hard drive and the downloading of an emulation profile is needed in order to play original Xbox games. Updated emulation profiles are automatically obtained through Xbox Live, or alternatively they can be burned to a CD with files downloaded from Xbox.com, or by ordering a free update disc from Microsoft. A full list of backward-compatible games is maintained at the Xbox website.[47] The current U.S. list includes 464 games as of the November 2007 update; fewer titles are backward compatible in European and Japanese markets, with 295 and 101 titles respectively. Microsoft originally stated that they intend to release more emulation profiles as they become available, with a goal of making the entire Xbox library playable on the Xbox 360. They have since made multiple statements indicating that this may never be complete though the rate of updates to the backwards compatibility list still continues steadily.[48] At 2008's CES, Albert Penello, the Xbox 360's group marketing manager, said that "engineering work around bringing out new titles" is "winding down".[49] Xbox Originals Main article: List of Xbox Originals As part of the December 4, 2007 dashboard update, a new feature, called Xbox Originals, was launched allowing users to download original Xbox games directly to their Xbox 360. The games have not been altered in any way, except that any demos and game previews have been stripped out. As of December 2007, all titles are available for 1200 Microsoft Points (US$15) each.[50] Seven games were available from launch: Halo: Combat Evolved, Fable, Crash Bandicoot: The Wrath of Cortex, Psychonauts, Fusion Frenzy, Indigo Prophecy, and Crimson Skies: High Road to Revenge. [51] Game library Main article: List of Xbox 360 games At the 2008 Game Developer Conference, Microsoft announced there would be over 1000 games available for Xbox 360 by the end of the year.[52]. The 2007 Game Critics Awards honoured the Xbox 360 platform with 38 Nominations and 11 Wins - more than any other platform.[53]. 33 Xbox 360 titles have now sold over a million copies.[54]. By March 2008, the Xbox 360 had reached a software attach rate of 7.5 games per console -- a record for any console in history, in EU the rate was 7.0 while its competitors were 3.8 (PS3) and 3.5 (Wii).[55] The Xbox 360 launched with 14 games in North America and 13 in Europe. The console's best-selling game for 2005, Call of Duty 2, sold over a million copies.[56] Five other games sold as well in the console's first year in the market: Ghost Recon Advanced Warfighter,[57] The Elder Scrolls IV: Oblivion,[58] Dead or Alive 4,[59] Saints Row[60] and Gears of War.[61] Gears of War would become the best-selling game of the console with 3 million units,[62] before being surpassed in 2007 by Halo 3, with 8.1 million units.[2] Six games were initially offered in Japan, and eagerly anticipated titles such as Dead or Alive 4 and Enchanted Arms were released only a few weeks later.[63] Games more suitable to the region were planned or have since been released, such as Chromehounds, Ninety-Nine Nights, and Phantasy Star Universe.[64] Microsoft also had the support of RPG developer Mistwalker, founded by Final Fantasy creator Hironobu Sakaguchi. Mistwalker's first game, Blue Dragon, was released in 2006 and had a limited-edition bundle which sold out quickly with over 10,000 pre-orders.[65] Blue Dragon became the best-selling Xbox 360 game in the region, with over 200,000 units. Mistwalker's second game, Lost Odyssey also sold over 100,000 copies.[66] XNA Community XNA Community is a future feature where Xbox 360 owners can receive community created XNA Creators Club developed games made with Microsoft XNA Game Studio. The games are written, published, and distributed through a community managed portal. XNA Community will be a channel for console videogame delivery over Xbox Live that can be free of royalties, paid-software development kits, publishers or licenses.[67][68] Xbox Live Main article: Xbox Live On the day of the Xbox 360's release, Microsoft's online gaming service Xbox Live was shut down for 24 hours and went through a major upgrade, adding a basic non-subscription service, Silver, to its already established premium subscription-based service (which was renamed Gold). Xbox Live Silver is free of charge and is included with all SKUs of the console. It allows users to create a user profile, join on message boards, and access Microsoft's Xbox Live Arcade and Marketplace and talk to other members.[69] A Live Silver account does not generally support multiplayer gaming; however, some games that have rather limited online functions already, (such as Viva Pinata) or games that feature their own subscription service (eg. EA Sports games) can be played with a Silver account. Xbox Live also supports voice and video communication, the latter a feature possible with the Xbox Live Vision; an add-on USB web camera designed specifically for the Xbox 360.[70] The Gamercard of a player with a Silver account has a silver trim, rather than gold. Xbox Live Gold has the same features as Silver and includes integrated online game playing capabilities outside of third-party subscriptions. Microsoft has allowed previous Xbox Live subscribers to maintain their profile information, friends list, and games history when they make the transition to Xbox Live Gold. To transfer an Xbox Live account to the new system, users need to link a Windows Live ID to their gamertag on Xbox.com.[71] When users add an Xbox Live enabled profile to their console, they are required to provide the console with their passport account information and the last four digits of their credit card number, which is used for verification purposes and billing. An Xbox Live Gold account has an annual cost of US$49.99, C$59.99, GB?39.99, or €59.99. As of July 11, 2007, Xbox Live has over 7 million subscribers.[72] Xbox Live Marketplace Main article: Xbox Live Marketplace The Xbox Live Marketplace is a virtual market designed for the console that allows Xbox Live users to download purchased or promotional content. The service offers movie and game trailers, game demos, Xbox Live Arcade games, gamertag images, and Xbox 360 Dashboard themes as well as add-on game content (items, costumes, levels etc). These features are available to both silver and gold members on Xbox Live. A hard drive or memory unit is required to store products purchased from Xbox Live Marketplace.[73] In order to download priced content, users are required to purchase Microsoft Points for use as scrip;[74] though some products (such as trailers) are free to download. Users are able to view items available to download on the service through a PC via the Xbox Live Pipeline website.[75] An estimated seventy percent of Xbox Live users have downloaded items from the Marketplace.[76] Xbox Video Marketplace Main article: Xbox Video Marketplace On November 6, 2006, Microsoft announced the Xbox Video Marketplace, an exclusive video store accessible through the console. Launched in the United States on November 22, 2006, the first anniversary of the Xbox 360's launch, the service allows users in the United States to download high-definition and standard-definition television shows and movies onto an Xbox 360 console for viewing. With the exception of short clips, content is not currently available for streaming, and must be downloaded. Microsoft has also announced that its Microsoft TV service will add IPTV functionality to the console, giving users the ability to stream 2 simultaneous HD and 2 simultaneous SD channels.[77] Movies are also available for rental. They expire in 14 days after download or at the end of the first 24 hours after the movie has begun playing, whichever comes first. Television episodes can be purchased to own, and are transferable to an unlimited number of consoles. Downloaded files use 5.1 surround audio and are encoded using VC-1 for video at 720p, with a bitrate of 6.8 Mbit/s.[78] Television content is offered from MTV, VH1, Comedy Central, Turner Broadcasting, and CBS; and movie content is Warner Bros., Paramount, and Disney, along with other publishers.[79] After the Spring 2007 update, the following video codecs are supported: H.264 video support: Up to 15 Mbit/s, Baseline, Main, and High (up to level 4.1) Profiles with 2 channel AAC LC and Main Profiles. MPEG-4 Part 2 video support: Up to 8 Mbit/s, Simple Profile with 2 channel AAC LC and Main Profiles. As a late addition to the Fall Xbox 360 update which was launched on the 4 December 2007 25 movies were added to the European Xbox 360 video market place on the 11 December 2007 and cost 250 Microsoft points for the SD version on the movie and 380 Microsoft points for the HD version of the movie.[80]Xbox Live members in Canada featured the ability to go on the Xbox Live Marketplace as of December 10, 2007 with around 30 movies to be downloaded for the same amount of Microsoft Points. Xbox Live Arcade Main article: Xbox Live Arcade Xbox Live Arcade is an online service operated by Microsoft that is used to distribute downloadable video games to Xbox and Xbox 360 owners. In addition to classic arcade games such as Ms. Pac-Man, the service offers some new original games like Assault Heroes. The Xbox Live Arcade also features games from other consoles, such as the PlayStation game Castlevania: Symphony of the Night and PC games such as Zuma. The service was first launched on November 3, 2004,[81], using a DVD to load, and offered games for about US$5 to $15. Items are purchased using Microsoft Points, a proprietary currency used to reduce credit card transaction charges. On November 22, 2005, Xbox Live Arcade was re-launched with the release of the Xbox 360, in which it was now integrated with the Xbox 360's dashboard. The games are generally aimed toward more casual gamers; examples of the more popular titles are Geometry Wars: Retro Evolved, Street Fighter II' Hyper Fighting, and UNO.[82] Sales Region Units sold First available United States 9.15 million as of January 1, 2008[83][84][85] November 22, 2005 Japan 602,558 as of March 30, 2008[86][87] December 10, 2005 Worldwide 18 million as of February 22, 2008[1] (more...) The Xbox 360 began production only 69 days before launch.[88][89] As a result, Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America.[90] Many potential customers were not able to purchase a console at launch. Forty thousand units appeared on eBay during the initial week of release; this was 10% of the total supply.[91] By year's end, Microsoft had shipped 1.5 million units, including 900,000 in North America, 500,000 in Europe, and 100,000 in Japan.[92] At E3 in May 2006, Bill Gates announced that Microsoft would have a head start of 10 million units by the time Sony and Nintendo entered the market.[93] Microsoft later specified that goal and estimated shipments of 10 million units by the end of 2006.[94] Cumulative sales from the system's launch until June 30, 2007 were predicted to reach 12 million units, down from 13 to 15 million units estimated earlier. Being released one year ahead of its competitors, the Xbox 360 was the market leader throughout the first half of 2007. However on September 12, 2007, it was reported by the Financial Times that the Xbox 360 had been surpassed by the Wii in terms of worldwide console sales.[95] On October 4, 2007, soon after the launch of Halo 3, Microsoft stated that Xbox 360 sales had more than doubled compared to the previous average.[96] Based on figures from October 19, 2007, the Xbox 360 outsold the Wii for the month of September in North America, helped in part by the spike in sales seen after the launch of Halo 3, which sold 3.3 million copies in the U.S. in a 12-day period.[97] The Xbox had sales of 528,000 units for September, while the Wii had sales of 501,000 units.[98] However, despite these sales figures, Microsoft's gaming division is losing money. Through 2005, the Xbox gaming division had lost over $4 billion.[99] However, Microsoft expects the console will start making money in 2008.[100] The losses are due to the market strategy of selling consoles below cost in order to obtain market saturation and gain profits on software and peripherals that have a much higher profit margin.[101][102] Also notable is that Microsoft has taken a charge of $1 billion dollars on its June 2007 Income Statement to account for the cost of replacing bricked Xbox 360s.[103] The Xbox 360 has sold 9.15 million units in the United States as of January 1, 2008 according to the NPD Group[83][84][85] and 602,558 in Japan as of March 30, 2008 according to Famitsu/Enterbrain.[86][87] In Europe, the Xbox 360 sold 2 million units in 2006 and 1.9 million in 2007 according to estimates by Electronic Arts.[104][105] On February 13, 2008, Microsoft announced that the Xbox 360 suffered shortages in the US in January 2008, possibly continued into February.[106][107][108] Prior to the release of the NPD Group's video game statistics for January 2008, the Xbox 360 has been in second place behind the Wii in US sales in most months since the Wii and PS3 were released, according to data by the NPD Group.[107] Technical problems The Xbox 360 Ring of Death displaying three red lights, indicating a "general failure error"Main article: Xbox 360 technical problems The Xbox 360 can be subject to a number of technical problems. Since the console's release in 2005, the product earned note in the press questioning its reliability and failure rate of the early consoles.[109][110][111] To aid customers with defective consoles, Microsoft has extended the Xbox 360's manufacturer's warranty to three years for general failure errors. The "General Hardware Failure" is recognized by a 135 degree counter-clockwise ring of red lights known as the "Red Ring of Death".[112] Since these problems surfaced, design modifications have been made to the console to improve reliability. All consoles manufactured after June 2007 have extensive revisions from the earliest units. Modifications include a reduction in the number, size and placement of components, and the addition of dabs of epoxy on the corners and edges of the CPU and GPU, as glue to prevent movement relative to the board during heat expansion,[113] and a second GPU heatsink to dissipate more heat.[114] The Wii (pronounced as the English pronoun we, IPA: /wi?/) is the fifth home video game console released by Nintendo. The console is the direct successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3,[3] but it competes with both as part of the seventh generation of video game systems. A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect acceleration in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[4] Nintendo first spoke of the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[5] At E3 2006, the console won the first of several awards.[6] By December 8, 2006, it had completed its launch in four key markets. The Financial Times reported that as of September 12, 2007, the Wii is the sales leader of its generation, based on sales figures from Enterbrain, NPD Group, and GfK.[7] History The console was conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Nintendo's game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[8] Two years later, engineers and designers were brought together to develop the concept further. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that, "[W]e had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[8] Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.[5] The Nintendo DS is said to have influenced the Wii design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that, "[I]f the DS had flopped, we might have taken the Wii back to the drawing board."[8] Nintendo has attributed the success of the Wii to the Blue Ocean Strategy.[9] Within the context of a Blue Ocean Strategy analysis, the key factors of the Wii reflect the Six Path Framework described within the book. While Nintendo has not publicly released the factors used, it is believed that they include "price", "movie playing", "graphics", "physics", "fun", "game library", and "magic wand". Applying the Four Actions Framework would eliminate movie playing, reduce graphics and physics, raise fun and the game library, and lead to the creation their "magic wand": the Wii Remote.[10] Name The console was known by the code name of "Revolution" until April 27, 2006, immediately prior to E3.[11] According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii systems" or "Wii consoles."[12] Nintendo's spelling of "Wii" with two lower-case "i" characters is meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers.[13] The company has given many reasons for this choice of name since the announcement; however, the best known is: “ Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[13] ” Despite Nintendo's justification for the name, some video game developers and members of the press reacted negatively towards the change. They preferred "Revolution" over "Wii"[14] and expressed fear "that the name would convey a continued sense of 'kidiness'[sic] to the console."[15] The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[16] Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change: “ Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[17] ” Nintendo of America's VP of Corporate Affairs Perrin Kaplan defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "Live with it, sleep with it, eat with it, move along with it and hopefully they'll arrive at the same place."[18] Launch Wii retail display boxesMain article: Wii launch On September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia and Europe, including dates, prices, and projected unit distribution numbers. It was announced that the majority of the 2006 shipments would be allotted to the Americas,[19] and that 33 titles would be available in the 2006 launch window.[20] The United Kingdom suffered a large shortage of console units as many "high-street" and online stores were unable to fulfill all pre-orders when it was released on December 8, 2006.[21] As of March 2007, some UK stores still had a shortage of consoles,[22] and as of June 2007, demand still outpaced supply in the United States.[23] Nintendo announced that it would release its console in South Korea on April 26, 2008 and China in early 2008.[24][25][26] System sales See also: Wii launch - Sales Region Units shipped First available Americas 8.85 million as of December 31, 2007[27] November 19, 2006 Japan 5,695,579 sold as of March 30, 2008[28][29] December 2, 2006 Other regions 6.3 million as of December 31, 2007[27] December 7, 2006 Worldwide 20.13 million as of December 31, 2007[27] Since its launch, the monthly sales numbers of the console have been higher than its competitors across the globe. According to the NPD Group, the Wii sold more units in the United States than the Xbox 360 and PlayStation 3 combined in the first half of 2007.[30] This lead is even larger in the Japanese market, where it currently leads in total sales, having outsold both consoles by factors of 2:1[31] to 6:1[32] nearly every week from launch until November 2007.[33] In Australia, the Wii exceeded the record set by the Xbox 360 to become the fastest selling games console in Australian history.[34] On September 12, 2007, it was reported by the Financial Times that the Wii had surpassed the Xbox 360, which was released one year previously, and had become the market leader in home console sales for the current generation, based on sales figures from Enterbrain, NPD Group, and GfK.[7] This is the first time a Nintendo console has led its generation in sales since the Super Nintendo Entertainment System.[7] Nintendo warned that the Wii would remain in short supply throughout 2007,[35] while the company produces approximately 1.8 million Wii consoles each month.[36] As of January 5, 2008, the Wii has sold 7.38 million units in the United States according to the NPD Group.[37][38][39] By January 2008, the Wii had surpassed the number of Nintendo GameCube units sold in Japan.[40] As of March 30, 2008, the Wii has sold 5,695,579 units in Japan according to Famitsu/Enterbrain.[28][29] In Europe, the Wii sold 0.7 million units in 2006 and 4.8 million in 2007 according to estimates by Electronic Arts.[41][42] Prior to the release of the NPD Group's video game statistics for January 2008, the Wii has been ahead of the Xbox 360 and PS3 in US sales in most months since the Wii and PS3 were released, according to data by the NPD Group.[43] While Microsoft and Sony have experienced losses producing their consoles in the hopes of making a long-term profit on software sales, Nintendo reportedly has optimized production costs to obtain a significant profit margin with each Wii unit sold.[44] According to the Financial Times, this direct profit per Wii sold may vary from $13 in Japan to $49 in the United States and $79 in Europe.[45] Demographic Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.[3] At a press conference for the upcoming Nintendo DS game Dragon Quest IX, Satoru Iwata insisted "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so forth, but that we want to get new people playing games."[46] This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15, 2006 and had a total budget of over US$200 million throughout the year.[47] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents, and parents with their children. The music in the ads is from the song "Kodo (Inside the Sun Remix)" by the Yoshida Brothers.[48] The marketing campaign has proved to be successful: pensioners as old as 103 have been reported to be playing the Wii in the United Kingdom.[49] A report by The People also stated that Queen Elizabeth II has played using the console.[50] The Wii is Nintendo's smallest home console to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall and 225.6 mm (8.88 in) deep. The system weighs 1.2 kg (2.7 lb),[51] which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".[52] The console also features a recurring theme or design: the console itself, SD cards, the power supply and all the sockets have one of their corners chipped off in a triangular fashion. The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on and pulsates when new data is received through WiiConnect24. After firmware update 3.0, the disc slot light activates whenever a Wii disc is inserted or ejected. When there is no WiiConnect24 information, the light stays off. The disc slot light remains off during gameplay or when using other features. Two USB ports are located at its rear. An SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. To use the SD slot for transferring game saves, an update must be installed. An installation can be initiated from the Wii options menu through an Internet connection, or by inserting a game disc containing the updated firmware. As a presently uncircumvented system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.[53][dead link] An SD card can also be used to create customized in-game music from stored MP3 files, as first shown in Excite Truck, as well as music for the slideshow feature of the Photo Channel. Version 1.1 of the Photo Channel removed MP3 playback in favor of AAC support. Nintendo has shown the console and the Wii Remote in white, black, silver, lime green, and red,[54][55] but it is currently available only in white. Shigeru Miyamoto stated that other colors would become available after the easing of supply limitations.[56] The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors, a SCART adapter in European countries (component video and other types of cables are available separately), operation documentation, and, in all regions except Japan, a copy of the game Wii Sports. The Wii can be hacked to enable an owner to use the console for activities other than those intended by Nintendo.[57][58][59] Several brands of modchips are available for the Wii. Nintendo plans to release a version of the console with DVD-Video playback capabilities. This new model will use the CinePlayer CE DVD Navigator software engine by Sonic Solutions.[60] Although software will be used to enable DVD-Video functionality, Nintendo has stated that it "requires more than a firmware upgrade" to implement and that the functionality would be unavailable as an upgrade option for the existing Wii model.[60] After announcing the DVD version for 2007, Nintendo delayed its release to focus on producing the original console to meet demand.[61] Wii Remote Main article: Wii Remote From left to right: Nintendo DS Lite, Nunchuk, Wii Remote and strapThe Wii Remote is the primary controller for the console. It uses a combination of built-in accelerometers and infrared detection to sense its position in 3D space when pointed at the LEDs within the Sensor Bar. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth and features rumble as well as an internal speaker. The Wii Remote can connect to other devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidents of strap failure, Nintendo is offering a free, stronger replacement for all straps.[62] Nintendo has also since offered the Wii Remote Jacket to provide extra grip and protection. Technical specifications Nintendo has released few technical details regarding the Wii system, but some key facts have leaked through the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to 2 times as powerful as its predecessor.[1][63] Features The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service. Wii Menu Wii MenuMain article: Wii Menu The Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The latter two were initially unavailable at launch, but activated through firmware updates. Additional channels are available for download from the Wii Shop Channel through WiiWare and also appear with each Virtual Console title. These include the Everybody Votes Channel, Internet Channel, and Check Mii Out Channel. Backward compatibility Nintendo GameCube ports on the top of the Wii unitThe Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive's ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled GameCube titles. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.[1] The console therefore retains connectivity with the Game Boy Advance and e-Reader through the Game Boy Advance Cable, which is used in the same manner as it was used with the GameCube. This feature can only be accessed on those select GameCube titles that previously utilized it. Gamercize accessories also utilize the backward compatibility in order to support the Wii console. The Wii set for release in Korea will lack GameCube backward compatibility, as it lacks the GameCube controller ports.[83] A Wii console running a GameCube disc is restricted to GameCube functionality. As such, a GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games. Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The console uses a proprietary port for video output and is therefore incompatible with all Nintendo GameCube audio/video cables (composite video, S-Video, component video and RGB SCART). The console also lacks the GameCube footprint and high-speed port needed for Game Boy Player support. The Wii was initially compatible with the GameCube Action Replay, which would work with GameCube titles. The firmware update to 3.0 has caused restrictions to this device along with various unlicensed freeloaders, however.[84] Nintendo DS connectivity The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories. This connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pok?mon Battle Revolution. Players with either the Pok?mon Diamond or Pearl Nintendo DS games are able to play battles using their Nintendo DS as a controller.[85] It has also been announced that the Nintendo DS will be able to play game demos downloaded from the console, which they would receive from Nintendo, similar to a DS Download Station.[86] The console is also able to expand Nintendo DS games.[85] This type of connection has been released only in Japan, in the form of the Everybody's Nintendo Channel. Online connectivity Main articles: Nintendo Wi-Fi Connection, WiiConnect24, and Internet Channel The Wii console is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported.[87] AOSS support was discreetly added in firmware update 3.0.[88] Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service[3][89] and the 12 digit Friend Code system controls how players connect to one another. Each Wii also has its own unique 16 digit Wii Code for use with Wii's non-game features.[90][89] This system also implements console-based software including the Wii Message Board. One can also connect to the internet with third-party devices.[91] The service has several features for the console including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, Everybody Votes Channel, News Channel and the Check Mii Out Channel. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer between two or more televisions.[92] On April 9, 2008, the BBC announced that their online BBC iPlayer would be available on the Wii via the Internet Channel.[93] This is only available to people in the UK, but the BBC plans to release it the other regions in the future. Parental controls The console features parental controls, which can be used to prohibit younger users from playing games with content considered unsuitable for their age level. When one attempts to play a Wii or Virtual Console game, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level the game will not load without a correct override password. The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features. Since the console is restricted to GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental control settings. European units mainly use the PEGI rating system,[94] whereas North American units use the ESRB rating system.[95] The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand. Software library See also: List of Wii games, List of video games published by Nintendo, and Virtual Console Wii Optical Disc in keep caseRetail copies of games are supplied on proprietary, DVD-like Wii Optical Discs packaged in a keep case along with instruction information. On European releases, these retail boxes have a triangle printed at the bottom corner of the paper insert sleeve side. The hue of the triangle can be used to identify which region the particular title is intended for and which manual languages are included. The console supports regional lockout.[96] New games representing Nintendo's flagship franchises, including The Legend of Zelda, Metroid, Mario (and spin-offs), Animal Crossing, Pok?mon, Super Smash Bros., and Fire Emblem, have been released, or are in development for the Wii. Likewise, there are original titles for it as well as expected third party games.[97] Ubisoft announced eight titles for release over the launch period and have stated that they have a further six currently in development while Midway Games has announced six titles.[98] EA has declared their '100%' support for the system[99] and has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for Nintendo's console.[100] Namco Bandai also announced that they are developing 37 games for the Wii for their fiscal year ending March 2008.[101] On April 27, 2007, Satoru Iwata stated that 45 out of Nintendo's 124 first-party games are being developed for the console; the other 79 titles are being developed for the Nintendo DS.[102] As of July 25, 2007 the Wii has more exclusive games in development than the Xbox 360 or PlayStation 3.[103] The Virtual Console service allows Wii owners to play games originally released for the Nintendo Entertainment System, Super Nintendo Entertainment System and Nintendo 64, as well as Sega's Mega Drive/Genesis, NEC's TurboGrafx-16/PC Engine,[104] and the SNK Neo Geo console.[105] Virtual Console games are distributed over broadband Internet via the Wii Shop Channel, and are saved to the Wii internal flash memory or to a removable SD card. Once downloaded, Virtual Console games can be accessed from the Wii Menu as individual channels. Reception The system was well received after its exhibition at E3 2006. At the event, Nintendo's console won the Game Critics Awards for Best of Show and Best Hardware.[6] In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.[106] Spike TV's Video Games Award also granted the console the award in breakthrough technology.[107] GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.[108] The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.[109] The console received a Golden Joystick for Innovation of the Year 2007 at the Golden Joystick Awards.[110] In the category of Engineering & Technology for Creation and Implementation of Video Games and Platforms, Nintendo was awarded an Emmy for Game Controller Innovation by The National Academy of Television Arts and Sciences.[111] The worldwide success of the Wii has caught third party developers by surprise, leading to some apologizing for the quality of their early games. In an interview with German news magazine Der Spiegel, Ubisoft's Yves Guillemot and Alain Corre admitted that they had made a mistake in rushing out their launch titles, promising to take future projects more seriously.[112] Take-Two Interactive, who released few games for the Nintendo GameCube, has changed its stance on Nintendo, putting a higher priority in developing for the Wii with Manhunt 2 being one of their first releases on the system.[113] At the same time, criticism of the Wii Remote and the Wii hardware specifications has surfaced. Former GameSpot editor Jeff Gerstmann stated that the controller's speaker produces low-quality sound,[114] while Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.[115] U.K.-based developer Free Radical Design has stated that the Wii hardware lacks the power necessary to run the software they have scheduled for release on other seventh generation consoles.[116] The online connectivity of the Wii was subject to criticism, as Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.[117] An executive for Frontline Studios expressed th